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v2026.07.01

The Greyspire Update

Good evening, hunters. Many of you have already felt the miasma looming on the horizon, even before this announcement — that wasn't your imagination.

It's time to set foot on the Exiled Continent, the greatest threat and greatest source of curiosity humanity has recorded since the Great Assimilation. And this time, you won't go alone — during the 60-day voyage, you'll use the ship's teleport crystal to reach your next mission: the Greyspire Investigation.

What is the Greyspire?

A floating 100-floor tower appeared without warning atop the central continent. From its top, corrupted mana miasma leaks out, summoning creatures unlike anything the Association has ever catalogued. The mission: enter, investigate, collect, defeat what you can, and climb as far as possible. No one climbs this tower alone.

How the Tower Works

Each of the 100 floors is its own self-contained chronicle, with its own challenges, secrets, and dangers.

  • Torches — mark your progress; light them by proving your worth (streak days, accumulated XP, arena kills).
  • Chests — hidden rewards scattered through the floors; a legendary chest appears every 10 floors with a chance at exclusive items found nowhere else.
  • Dungeons — combat sequences culminating in a floor boss.
  • Raids — every 5 floors, a boss awaits that isn't meant to be fought alone; gather your party.
  • Fragments — every 10 floors, the tower reveals a fragment of Levelon's history: inscriptions, old memories, and remnants of something far older than us.
  • Echoes — leave a short message (even just an emoji) along the way; other hunters will see your echo floating there with your name and avatar — sometimes it'll belong to a friend or guildmate who passed through before you. You're never as alone as it seems.

Floor Curses

Past certain points, the tower stops being merely hostile and becomes personal — an active curse debuffs your character until that floor is completed. Each curse carries its own lore explaining why that part of the tower is the way it is.

Checkpoints and Falling

Every hunter falls eventually — there's no shame in it. A checkpoint is saved every 5 floors, right after that floor's boss is defeated. If you fall in battle, you return to the last checkpoint. In co-op, only you fall — your party's progress on already-cleared nodes stays intact, waiting for your return, unless the entire party is wiped, in which case everyone returns to the last checkpoint.

Solo or With Others

The tower can be tackled solo or in a party of up to 8 hunters. In a group, progress is asynchronous — each hunter moves at their own pace, and a node unlocks once everyone in the party has completed their part. Torch requirements are halved in a party, and same-guild parties get extra bonuses from the Association.

How Far You Can Go

The higher the floor, the more the tower demands: harder dungeons, stronger enemies, tougher torches. The tower's interior — and every hunter inside it — resets every 6 months, and its layout fully transforms every 20 floors.

Biome Guardians

On floors 20, 40, 60, 80, and 100, a guardian entity awaits, belonging to the whole server rather than any single guild. Defeating it counts for everyone — later hunters can cross that floor without fighting it, though the fight remains optionally available for reduced rewards. The glory of the first kill belongs forever to the first group to defeat it. These battles are fought by a party of 32 players against the ancient creature.

Tavern and Ranking

Right from the tower screen, track in real time who's where, which party is closest to the top, and which guild dominates the Greyspire this season. Announce your party in the Tavern, or find one to join.

Tower Parties

These exist only inside the Greyspire, formed only between hunters on the same floor. Leaving before the checkpoint floor resets everything back to the last checkpoint; reaching floor 5 and defeating its boss is a clean checkpoint, letting you leave the party penalty-free.

Guilds

A guild that knows what it's doing doesn't climb the tower with a single group — multiple parties from the same guild advance simultaneously, rotating hunters at checkpoints as each floor demands. It's strategy, not luck, and the Association recommends organizing before entering.

Tower Currency

A currency that exists only inside the Greyspire, spendable only with merchants inside the tower itself. Whatever the tower guards, you'll have to climb to get it.

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Other News

Assimilation Records (Museum)

A new menu system lets you donate specific item collections to the Association. Completing a collection grants exclusive rewards and recovers a Fragmented Memory — lost records revealing important events in Levelon's history and clues to hidden mysteries. New collections will be added periodically, each bringing new rewards, memories, and lore. ⚠️ Important: every item donated to the Museum is permanently consumed — this action is irreversible.

Season Pass

The Season Pass has arrived in Levelite. During each season, hunters progress through the pass to unlock exclusive cosmetic rewards. All players get the Free Tier; the Premium Tier is obtained via Premium subscription or purchased separately for 350 Gems. Each season lasts 2 months with a new collection of limited cosmetics that won't return in future seasons. You can also instantly skip up to 10 pass levels at a cost of 60 Gems per level.

New Items

35 new items were added to Levelite, most obtainable only through Greyspire merchants or exclusive secret events.

Fixes and Improvements

  • Interface: Skillbooks' Flashcards and Quiz Battles screens were completely reworked; added a chat option on the Challenges screen and reward screens for completing a Challenge or finishing a Season.
  • Crafting: improved to let you select multiple materials at once, auto-distributed to available slots.
  • Adventurers Guild: collection missions can now use items stored directly in the Warehouse.
  • Gameplay: the death screen now shows the cause of defeat; added the ability to edit and reorder subtasks; Premium users can reorder Quick Slots and use custom interface colors.
  • Fixes: fixed invalid weekly tasks blocking day completion, fixed the accept/return-from-death options during raids, fixed chests not granting rewards, and fixed incorrectly generated routines and skillbook tasks.

Thank you for continuing to explore the world of Levelon — the journey to the Exiled Continent is just beginning.